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(PYc-30: dp. 120 (It.); 1. 117'7"; b. 25'2", dr. 10'0"
cpl. 14; s. 12.0 k.; a. 2 .60-car. mg.)
Vagrant-a steel-hulled, single-screw yacht-was laid
down on 9 January 1941 at Bath, Maine, by the Bath Iron Works; launched on 24 May 1941; and was delivered to her purchaser, Harold S. Vanderbilt, on 13 September 1941. The Navy acquired Vagrant on 23 March 1942 for use as a district patrol craft. Although initially designated and classified as the unnamed YP-258, the yacht was reclassified a coastal patrol vessel and received the hull number PYe-30 on 2 April 1942, a subsequent order, dated 8 April 1942, authorized the retention of the name Vagrant. Fitted out at City Island, N.Y., by the Robert Jacob, Inc., yard, Vagrant was commissioned on 9 May 1942, Lt. (jg.) George T. Elliman, USNR, in command.
After shakedown out of New London, Conn., and Boston, Mass., Vagrant arrived at Newport, R.I., on 11 August 1942 for special duty under the orders of the Commander, Eastern Sea Frontier. Successively transferred to the 1st and 3d Naval Districts for local operations in a patrol and training capacity, Vagrant was decommissioned and placed "in service" on 29 December 1943. She performed training duties with the 3d Naval District for the duration of the war with Germany
On 30 May 1945, the Commandant, 3d Naval District,authorized Vagrant to be inactivated, preparatory to her turnover to the War Shipping Administration (WSA). Placed "out of service" and laid up on 6 August, Vagrant was struck from the Navy list on 1 September and transferred to the WSA on 14 December. After return to her pre-war owner, H. S. Vanderbilt, Vagrant changed hands in about 1949 when she was acquired by Ralph C. Allen of Oyster Bay, N.Y. Subsequently picked up by the Orion Shipping and Trading Co., Vagrant remained on the Lloyd's Register of Yachts until 1956 or 1957, when her named disappeared from the lists.
How to Control Vagrant Box Using Vagrant commands
In the previous article, we have seen how to spin up a virtual machine using vagrant. In this article, we will focus on customizing the vagrant file according to our requirements and see important commands to work with the vagrant.
Create a New Vagrant Project Directory
Let me create a new project folder “vagrant_testing” and under this run, the vagrant init command to set up a new project.
From the below image you can see I have created a minimal configuration file using the -m flag with vagrant init command.
Check Vagrant Configuration File
Now let’s modify and add the following parameters to our vagrant file.
Let me explain all these parameter’s usage.
Turn off update checking during bootup
Allow vagrant to update /etc/hosts file
Box you need to download and use
Name for the VM. “Default” will be assigned if you are not defining the name.
Setting up hostname for your VM
vmbox.vm.synced_folder ., “/vagrant”, disabled: true
vmbox.vm.synced_folder “/home/karthick/shelltips”, “/vagrant/shelltips”, disabled: false
Setting up the synced folder. Turning off the default synced folder and adding my customized folder. You have to set “disabled: true/false” to turn on or off the shared folders.
vmbox.vm.network “public_network”, bridge: “Intel(R) Dual Band Wireless-AC 7265”, ip: .168.1.100”
Setting up my virtual network to bridged adapter mode and assigning an IP address. Virtualbox has five different networking modes and you can choose whichever suits your use case.
vmbox.vm.provider “virtualbox” do |vmvbox|
vmvbox.memory = ”
vmvbox.cpus = 2
Defining memory and CPU cores for my VM
Now if I run the vagrant up command it will configure my virtual machine according to the custom parameter I declared in the vagrant file.
SSH to Vagrant Virtual Machine
Now to connect with the virtual machine simply run the “vagrant ssh” command. If you have multiple machines then you can connect to the specific machine using their ID or Name. You can get this information from the global-status command.
SSH to Vagrant VM
The hostname is also updated and the IP address specified in the vagrant file is also created.
Check Vagrant VM IP and HostName
Once your vagrant virtual machine is up you can go to your virtualbox GUI manager and verify if all the configurations are as per the defined value.
Verify Vagrant VM in VirtualBox
Now if you wish to enable password-based authentication for your virtual machine, then run the following command in your VM. This will set password authentication to true.
Now instead of running vagrant ssh, you can run the traditional ssh connection command.
SSH into Vagrant VM
To stop a running VM run the following command.
Now you have a running machine. If you suddenly decide to change any parameter in your vagrant configuration file then you have to reload the machine.
The vagrant reloads command brings down the VM gracefully and brings up the VM with new configurations if any.
Updating Vagrant Box
You can check if your box is up to date by running the following command.
Update Vagrant Box
To download the updates, run the following command. An important point to note here is updates will not be applied to the current box you are running. You have to destroy your current box and spin up the new downloaded updated box.
Destroy Vagrant Box
To destroy a vagrant box run the vagrant destroy command, which will delete all the files including disk images but will not delete the downloaded box from the vagrant site.
Destroy Vagrant Box
Remove Vagrant Box
To remove the vagrant box run:
Remove Vagrant Box
In the next article, we will take a look at how to use shell provisioners and automate your vagrant boxes deployment.
Final Fantasy VII and X-2: The Shinras [ edit | edit source ]
Final Fantasy X-2's wunderkind Shinra, along with the crafty Al-Bhed wheeler-dealer Rin, ⎗] ⎘] develop an interest into the Farplane and its potential as an energy source, a clue that the creators of X-2 added to link them to the Shinra Electric Power Company in Final Fantasy VII. ⎗] ⎙] Rin and Shinra begin working together even before the events of the International / Last Mission scenario, as mentioned by Rikku in those games. ⎚]
Square has displayed more interest in expanding the Final Fantasy story than establishing canon, in their decision to outsource the Ultimania series of game guides, and so canon may default to Ultimania's version of events, but in this case that is not necessary. Final Fantasy's lead scenario writer has overtly stated he intended Shinra the youth to be directly connected with Shinra the company, elaborating upon the point in an interview with Ultimania Guide staff.
"Kazushige Nojima: '. After quitting the Gullwings, Shinra received enormous financial support from Rin, and began trying to use Vegnagun to siphon Mako Energy from the Farplane. But, he is unable to complete the system for utilizing this energy in his generation, and in the future, when traveling to distant planets becomes possible, the Shin-Ra Company is founded on another world, or something like that. That would happen about 1000 years after this story, I think.'" ⎛] ⎜]
The discussion also turned to the intended similarity between the establishing shot of the Bevelle Underground and the opening shot of Midgar in FFVII. ⎛] ⎜]
This has the most far reaching implications of any connection, even though it is not a primary connection. Vagrant Story is not the same world or even the same universe as X-2, but the great majority of the Final Fantasy series is linked together thematically by the Lifestream, the Farplane and Pyreflies, which are concepts related to Snowflies and the magical flow of energy which the followers of Saint Iocus dubbed the Dark.
Connections to Final Fantasy XII [ edit | edit source ]
Every area map is given a name in both Vagrant Story and Final Fantasy XII while the more macabre of VS stylings were doubtless censored, even the most poetic and esoteric names of Vagrant Story are echoed in XII, with names like Walk of Stolen Truths and Invitation to Heresy.
From a production staffing standpoint, the two games are connected. By their music Hitoshi Sakimoto wrote the Original Sound Track (OST) of both games. And by their story: Final Fantasy XII was originally directed by Yasumi Matsuno and Hiroyuki Itō, both of them having been handpicked by Hironobu Sakaguchi way back in 2001. Although Matsuno had to bow out of the development staff, ostensibly due to health issues, he is credited for "Story and Concept" and "Supervisor". As a tribute to his legacy, the development team of Final Fantasy XII included an optional boss in the game called Yazmat (a play on his aforementioned nickname, Yazumi Matsuno). In-game information about Yazmat (localized as Yiazmat in the North American version) is accompanied by a subtitle which reads, "Farewell to a Legend." Montblanc, who assigns the player the task of slaying Yiazmat, tells a story of how he and his moogle friends once worked with a wise leader and mentor with whom they did many wonderful things. Montblanc explains that Yazmat came along and killed that master, causing them all to break up.
- The Iocus Rood Sigil/Blood Sin (cross with an X instead of a cross bar) remains related to the summoning of magic and creatures: it is in the background when the player summons, it is signed by Gabranth in his first major appearance, and a Blood Sin mark identical to the infamous tattoo appears on the skull of the shamaness during Zalera's spell "Death Wail".
- Vagrant Story is set in Valendia. Valendia is one of the continents in Final Fantasy XII and the calendar used in game is known as the Old Valendian Calendar.
- Leamonde Entites appear in Final Fantasy XII in the Nabreus Deadlands in the continent of Valendia.
- One of the Clan Primer Ranks in Final Fantasy XII is Riskbreaker. Ashley Riot is a member of the Riskbreakers.
- Several of the bestiary entries in Final Fantasy XII have quotes by a Naturalist called Merlose. This is Callo the Criminologist's last name.
- Kiltia is mentioned as a sect in Vagrant Story. In Final Fantasy XII there is a religion called the Light of Kiltia.
- Some creatures are named after Accessories found in the game, the list being:
- Marduk - Nose-ring that is said to have been owned by Marduk, the storm deity. Name allusion for the Mardu Entite.
- Salamander Ring - Ring imbued with the essence of a salamander fire spirit. Name allusion for the Salamand Entite.
- Gnome Bracelet - Bracelet imbued with an earth spirit. Name allusion for the Gnoma Entite.
- Undine Bracelet - Arm bracelet imbued with the essence of an undine water spirit. Name allusion for the Undin Entite.
- Sylphid Ring - Ring imbued with the essence of a sylph air spirit. Name allusion for the Sylphi Entite.
- Faufnir's Tear - Necklace bearing a crystal, Faufnir's Tear, wept from the dragon's eye when it died. Name allusion for the fiendish wyrm Fafnir (Final Fantasy XII).
Final Fantasy Tactics [ edit | edit source ]
- A short passage is quoted from A.J. Durai (and is part of some Rood Inverse illustrations). 'Arazlam Durai' was the narrator of Final Fantasy Tactics.
- In a dialogue with Samantha, Sydney mentions how the Priesthood of Iocus worships a 'dead' god who is really a demon. Since the name of the Church associated with the Priesthood is never given, this may be an allusion to Saint Ajora Glabados.
- Some Items and Gemstones are named after characters to Final Fantasy Tactics, and helps conclude that Vagrant Story takes place after Final Fantasy Tactics. The complete list being:
- Agrias Balm: Balm used by the great knight Agrias as told in the Zodiac Brave Story. Associated with Agrias Oaks. In Final Fantasy Tactics: The War of the Lions, Agrias is given a lip balm as a gift. The Zodiac Brave Story is also a recurring theme in Final Fantasy Tactics
- Haeralis: Star sapphire with the power of Haeralis the Brave. Slightly increases power against humans. Associated with Delita Heiral.
- Altema - Garnet containing Altema the Fallen's spirit. Increases power against evil enemies. Associated the Lucavi Ultima (Final Fantasy Tactics). Ultima is also featured as a "Fallen" angel in Final Fantasy XII, the name translated to Artema in some localizations.
- Orlandu - Actinolite containing a fragment of Orlandu's skeleton. Increases power against humans. Associated with T.G. Count Cidolfus Orlandeau.
- Balvus - Chiastrite containing the ashes of Balvus. Increases power against undead. Associated with Barbaneth Beoulve, father of Ramza Beoulve.
- Beowulf - Armandine holding Beowulf the Great's hair. Increases power against phantoms. Could be associated with Beowulf Cadmus.
- Berial Blackpearl - Blackpearl with Berial's soul bound inside. Increases Dark affinity. Possibly associated with Belias (Final Fantasy Tactics) (Belial being an alternative rendering of the original Hebrew). In Final Fantasy XII, Belias (Summon) was revealed to be a Esper scion of Darkness.
Final Fantasy Tactics A2: Grimoire of the Rift [ edit | edit source ]
- In one of its Final Fantasy Tactics A2: Grimoire of the Rift/Side Stories has Montblanc requesting Hurdy a bottle of Prudence. Prudence is one of the wines found in Vagrant Story's Leá Monde.
Final Fantasy Tactics Advance [ edit | edit source ]
- The Gran Grimoire plays a major role in Vagrant Story's plot. The term would later be used for other magical books in the Ivalice series, but a set of Gran Grimoires would become a recurring plot item in the Final Fantasy Tactics Advance series.
- One of the clan ranks in Final Fantasy Tactics Advance is Riskbreaker. Ashley Riot is a member of the Riskbreakers.
Other General Connections [ edit | edit source ]
There are certainly a few other arguable lesser connections to various Final Fantasy games:
- The function of the 'Cure' spell is similar to Final Fantasy cures in that it will recover Hit Points for living characters but cause damage to Undead type creatures. is also an ability name, which did not appear again until Final Fantasy XI. It is a weak connection but Yasumi Matsuno was a part of the PlayOnline development which ultimately supported the title.
- The 'Dragoon' Job is mentioned in the description of the Sigguld gemstone, which belonged to "Sigguld the Dragoon".
Just when you think PlayStation games can't look any better, here comes Vagrant Story. This is the bestlooking PlayStation game to date, and the fact that it's a fantastic-playing game doesn't hurt either. It has a really unique comic-book style to it that grabs your attention from the first sequence and doesn't let go, with cinemas done in real time. The combat system is a logical combination of selecting areas to attack through a menu and twitch Action-RPG gameplay. Chain and Defense Abilities allow you to perform attack combos or defend against enemy attacks by correctly timed buttons presses. If you fancy yourself a swordsmith you can disassemble weapons and use the parts to create new ones. Weapons gain experience points too, as you use them against different kinds of enemies, but they also degrade over time (you can repair them at shops along the way). There are so many weapons you can pick up that it's almost a shame there aren't weapon shops where you could sell them for loot. Dungeons are huge, and you never quite know what the next room will hold. Music fits the action perfectly--sonicalty different from Square's FF music, but locked in the same orchestral vein. This is a long game, too--if you take your action RPGs slow and easy, expect at least 30 hours of play. It's almost all combat, as there aren't any towns or people to talk to that'd slow down the pacing. A great addition to any RPG fan's library.
Vagrant Story is two genres done well and rolled into one game. Action (jumping around, block puzzles, timing button presses for combos) and Role-playing (intense story, cool skills system, and tons of unique items, spells, and weapons--not to mention the ability to make and name your own). And the graphics? Crisp and detailed, with absolutely no jagged edges or glitches PlayStation games just aren't supposed to look this good The combat can get repetitive after awhile, and I wish some of the bosses were balanced better (you can be doing fine and suddenly get killed by one big attack), but this is still one hell of an action/RPG.
Vagrant Story was a real question mark for me an Action/RPG from the group that developed FFT didn't sound like a sure thing by any stretch of the imagination. That said, the game has turned out beautifully. The pseudo-real-time fighting interface works extremely well. Even though Vagrant Story assaults the beginner with what seems like far too many attributes to keep track of, once you start to understand how the myriad of abilities affect one another it's easy to see the beauty of the game. My only real complaint is that the entire game is simply dungeon crawling and fighting. A town or two to visit would have been a nice touch.
It's been a long time since I was really excited about a video game. Even the games that have impressed me haven't made me feel like I did when I was a kid and I first read about Final Fantasy in Nintendo Power. Even when Tomb Raider first appeared, I was more intrigued by the potential development of a video game character with depth who could also become a kind of pop idol -- unfortunately, it seems Eidos decided you can't have a character with too much depth and pop stardom at the same time. Vagrant Story and its star, Ashley Riot, have given me a new hope.
After the murder of Ashley's wife and child by a rogue some years back, he transferred to the Riskbreaker division of the Valendian Knights for Peace. The Riskbreakers are the Dangerous Criminal Task Force who work mostly alone with a license to kill (He's even cooler than Bond!) -- they go after the most heinous, vicious, and brilliant criminals. More than 70% die in action even many of those who survive fail in their missions. Ashley, who graduated Valedictorian in his class from the VKP Academy (and he's cooler than Squall too!) has a perfect case record.
The game starts when Duke Bardorba's manor is seized by a cult called "Mullenkamp" led by Sydney Losstarot and Ashley is assigned to investigate, assisted by Callo Merlose, the resident babe agent (with a PhD) from the VKP Information Analysis Unit. The Duke is away at a second residence, so Sydney's comrade-in-arms, John Hardin, kidnaps his son, Joshua Bardorba. Now Ashley must follow the fleeing criminals underground into the lost city of Lea Monde. Lea Monde was an impressive city with the strongest walls in all of Valendia and renowned for its great wines. Legend has it that this city that sunk in an earthquake 20 years ago was the home of the very powerful, very evil sorceress Mullenkamp to whom Sydney's cult is dedicated.
Some artifact hidden there is also the object of desire of the Order of the Crimson Blade, a group sanctioned by the Church and under the control of the Cardinal, led by Romeo Guildenstern. This group is at odds with Parliament, so is it at odds with the Duke? Why were they at the Duke's manor "unofficially?" What is the Duke's connection with Mullenkamp? What are the true motives of the VKP in sending another agent, Jan Rosencrantz, into Lea Monde with more background knowledge than Ashley? And what exactly is suppressed in Ashley's memory? This intriguing story unfolds in immersive in-game cinema sequences throughout.
First off, Ashley is WAY easier to control than Lara Croft (as you can tell, I see a lot of room to compare these characters, but the games on the whole are very, very different) and while Lara's gig is staying all cool and collected all the time, Ashley gets a little high strung in the heat of battle and has to remember to keep calm. This is the beauty of the RISK system. Basically, while Ashley's fighting he becomes enraged which gives him RISK Points that make his attacks less likely to hit as he becomes unstable and less focused. Especially if you keep Chain Attack going, each time he lands an attack and a Battle Ability is used, RISK increases. Monster attacks also will hurt more if they connect. Keep in mind that Ash loses Risk Points as time passes in Relaxed Stance (i.e. no weapons out so he can climb, push, pick up stuff and calm down after a fight) so take the time to let him chill out between fights. There's another group of Battle Abilities that are used to defend. For these, timing is still the key. This time, though, instead of timing your hit when your previous attack lands, you time your defense for when the enemy blow connects. You'll get the hang of it. Lara never had so much to think about in the heat of battle.
However, one thing Mr. Riot and Ms. Croft definitely have in common is a love for packing an arsenal. But while Lara is all guns, Ashley broadens his horizons using maces, axes, swords, and spears. Plus, Ashley doesn't just find weapons different grips and blades can be recombined and forged in factories to make new tools of destruction. Once you make a weapon, you can name it. There's even a type of magic he can learn that will allow him to "enchant" a weapon or armor with certain attributes -- you don't have to find the Ice Shield in this game, you can MAKE it!! Spending time with one weapon allows it to gain Phantom Points from creatures it has slain and to become stronger. Eventually, when a weapon you've created has been used enough to reach its potential, it will earn titles of renown. Excalibur wouldn't be Excalibur without some history. Each weapon also has Damage Points, though, which represent the structural decay from use (yes, folks, metal hitting metal does make a dent. or metal hitting a dragon's tooth for that matter), so be sure to keep a balance between Battle Stance and Relaxed Stance. Don't just go around banging your shield against walls and dragging your blade on the ground. Remember, too, that Ashley can also repair weapons in the Factories where they're forged and make them last longer. Besides the weapon being stronger, another asset of being dedicated to one in particular is that over time, Ash will recall Break Arts with a specific weapon from his suppressed memory allowing for lethal attacks without the button-pushing/timing savvy of the Chain Attack battle ability.
Plus, Ashley can READ!! By finding Mullenkamp's old Grimoires scattered around the abandoned city, our clever boy can learn four different types of magic from Shaman spells for personal healing to Warlock attacks to acts of Sorcery and Enchantment, Ashley can eventually do it all. He's not just some dumb jock with guns.
I still haven't mentioned my favourite innovation in this fresh, fresh game -- one that seems obvious, but I haven't seen it before: hit locations. You don't just randomly lose or take hit points. Ashley's body is divided up into sections as are his opponents' bodies. If an attack is focused on a dragon's tail, it will lose the ability to use its swinging tail attack. Likewise, only an attack focused on its underside, where it's not protected by scales, will kill it. If a monster focuses on devouring Ashley's legs, he may become crippled and not move so well, or a head attack can leave him silenced, unable to use magic. You can tell the Final Fantasy Tactics team was working on this game: besides the beautiful character design and bewitching soundtrack, there's also the refusal to give up the importance of intelligence and strategy in battle.
The Target Dome battle system is similar in a way to Parasite Eve. If something is in the range of the sphere around you, you can target a part of its body and attack it and it you. Of course, there are also long range weapons like the bowgun and certain magical attacks that let you annihilate enemies outside your sphere.
Finally, whenever an enemy is killed, it becomes stored in Ash's Encyclopaedia so you can go back and view it whenever you want. There are a few other subtleties like the Monster classing system and traps and "Evolve or Die!" puzzles to solve, but this already gives you a sense of the complexity of this title and some things are less complicated when you're playing than I can make them sound in print. While the game is very involved, the world and gameplay in it quickly become seamless and intuitive.
Graphics & Audio
Beautiful. Beautiful! BEAUTIFUL! The monsters look great, the weapons look great, magical effects are great (but you don't have to wait forever for a Guardian Force sequence). And our hero looks. great? Look at his hair and his rad gloves with elbow shields and his backless shorts that say, "Hey man, I can be as sexy as Lara Croft" . well, maybe-maybe not. But he definitely looks cool. Akihiko Yoshida may have surpassed Yoshitaka Amano as my favourite character designer. All of the characters in this game have a certain. darkness, and most of them are also charged with a fetish sexuality that reminds me of Aeon Flux. There are body piercings and tattoos and lots of buckles and zippers. You gotta love that.
The textures of everything in the game's settings are well-rendered creating an immersive world that feels very real. The lighting and color palette create the perfect atmosphere throughout the game with the right mix of the eerie and the beautiful. The only thing I'd like to see is blood and gore in the battles (I know it's not Square, but it would be appropriate for this game) with limbs falling off according to where you attack in the Target Dome. It would be an added level of realism and, dare I say it, violent fun to watch a stupid orc's head roll off.
Of course the same is true of the soundtrack. This is, after all, a Square title scored by Hitoshi Sakimoto, the same brilliant composer who worked on Final Fantasy Tactics. I think he's even on the same plateau as Ryuichi Sakamoto when it comes to creating a vibe. His music submerges in a blend of Castlevania/Dracula X and Final Fantasy and Vagrant Story's own kind of industrial sound. And it's also very listen-able outside the game environment. This is literally the most beautiful and tightly composed soundtrack I have ever heard.
If I wasn't afraid of the weight of the statement, I would definitely call this the greatest game ever made. Instead, I'll just say it's quite possibly and probably the greatest. With in-game puzzles and so much personal customization, it has great replay value. The history of Lea Monde is as "haunting" as Hill House and Ashley's personal saga is as compelling as The Crow's. The main villain, Sydney, combines elements of my two favourites -- Kefka's insanity and playfulness with Sephiroth's tragic beauty -- adding new elements and emerging them into a whole that surpasses either. And the whole story plays out as elegantly (visually and structurally) as a Final Fantasy game.
Ashley Riot may well become every bit the personality that Lara Croft is, but I think Square respects him too much to let that take away from the depth of his character. We probably won't see cheesy comics with storylines that are beneath him or low quality action figures and merchandise. The director, Yasumi Matsuno, has said: "If Final Fantasy is the game industry version of a major Hollywood movie, then Vagrant Story is an independent movie to be watched quietly in a small movie theatre." It's more intimate, like Tomb Raider, but no less intense. This is arthouse, but it's also so much fun that I think it's arthouse for everyone. While Ashley is really cool, I don't just want to look at him, I actually love to play the game. Again, finally.
I found the multiple options confusing, so I decided to test all of them to see exactly what they do.
I'm using VirtualBox 4.2.16-r86992 and Vagrant 1.3.3.
I created a directory called nametest and ran
to generate a default Vagrantfile. Then I opened the VirtualBox GUI so I could see what names the boxes I create would show up as.
VirtualBox GUI Name: "nametest_default_1386347922"
Comments: The name defaults to the format DIRECTORY_default_TIMESTAMP.
VirtualBox GUI Name: "nametest_foohost_1386347922"
Comments: If you explicitly define a VM, the name used replaces the token 'default'. This is the name vagrant outputs on the console. Simplifying based on zook 's (commenter) input
VirtualBox GUI Name: "foohost"
Comments: If you set the name attribute in a provider configuration block, that name will become the entire name displayed in the VirtualBox GUI.
Combined Example: Define VM -and- Set Provider Name
VirtualBox GUI Name: "barhost"
Comments: If you use both methods at the same time, the value assigned to name in the provider configuration block wins. Simplifying based on zook 's (commenter) input
Comments: This sets the hostname inside the VM. This would be the output of hostname command in the VM and also this is what's visible in the prompt like [email protected]<hostname> , here it will look like [email protected]
So there it is. You now know 3 different options you can set and the effects they have. I guess it's a matter of preference at this point? (I'm new to Vagrant, so I can't speak to best practices yet.)
19 Answers 19
Instead of using a shell provisioner to copy the file, you can also use a Vagrant file provisioner.
Provisioner name: "file"
The file provisioner allows you to upload a file from the host machine to the guest machine.
Since you ask for the easiest way, I suggest using vagrant-scp. It adds a scp command to vagrant, so you can copy files to your VM like you would normally do with scp.
"please note that unless you specifically want scp for some reason, the easiest way to transfer files from the host to the VM is to just put them in the same directory as the Vagrantfile - that directory is automatically mounted under /vagrant in the VM so you can copy or use them directly from the VM."
As default, the first vagrant instance use ssh port as 2222, and its ip address is 127.0.0.1 (You may need adjust the port with real virtual host)
So you can run below command to copy your local file to vagrant instance. password is the same as username which is vagrant .
You can also copy the file back to your local host.
/.ssh/config as default, which I did it in my environment: StrictHostKeyChecking no &ndash BMW Feb 19 '15 at 22:40
Here is my approach to the problem:
Step 1 - Find the private key, ssh port and IP:
Step 2 - Transfer file using the port and private key as parameters for scp:
that will put localfile in the vagrant user's home dir
What I ended up doing was to keep the file within my vagrant directory (automatically mounted as /vagrant/) and copy it over with a shell provisioner:
If you are restrained from having the files in your directory, you can run this code in a script file from the Host machine.
and the simple scp file vagrant:/path/ . You can find path to identity file using the vagrant ssh-config command.
/.ssh/config. But thanks again! &ndash nealmcb Jul 6 '15 at 4:37
Go to the directory where you have your Vagrantfile
Then, edit your Vagrantfile and add the following:
"." means the directory you are currently in on your host machine
"/vagrant" refers to "/home/vagrant" on the guest machine(Vagrant machine).
Copy the files you need to send to guest machine to the folder where you have your Vagrantfile Then open Git Bash and cd to the directory where you have your Vagrantfile and type:
where XXXXXXX is your vm name. You can get your vm name by running
if for some reasons you don't have permission to use
there is an alternative way :
First vagrant up yourVagrantProject, then write in the terminal :
you will have informations about "HostName" and "Port" of your virtual machine.
In some case, you could have some virtual machines in your project. So just find your master-machine (in general, this VM has the port 2222 ), and don't pay attention to others machines informations.
write the command to make the copy :
At this steep you will have to put a vagrant password : by default it's "vagrant"
He was educated by tutors and at private schools in Massachusetts, including St. Mark's School, Harvard College (AB 1907), and Harvard Law School, where he attended from 1907 to 1910 but did not receive a degree. He then joined the New York Central Railroad, the centerpiece of his family's vast railway empire, of which his father was president.
First World War
Vanderbilt nearly lost his yacht, the Vagrant, on Britain's entry into the First World War. The British competitor for the 1914 America's Cup, Shamrock IV, was crossing the Atlantic with the steam yacht Erin, destined for Bermuda, when Britain declared war on Germany on August 5, 1914. Among the first things done in Bermuda on the declaration was to remove all maritime navigational aids. As the Commodore of the New York Yacht Club, Vanderbilt sent the Vagrant from Rhode Island to Bermuda to meet the Shamrock IV and Erin, and to escort them to the US. The British crews had received word of the declaration by radio. The Vagrant arrived on the 8th. Having no radio, the crew were unaware of the declaration of war. Finding all of the buoys and other navigational markers missing, they attempted to pick their own way in through the Narrows, the channel that threads through the barrier reef. This took them directly to the fore of St. David's Battery, where the gunners were on a war footing and opened fire. This was just a warning shot, which had the desired effect. The Shamrock IV and Erin arrived the next day. The America's Cup was cancelled for that year.
In March 1917, Vanderbilt was commissioned a lieutenant (junior grade) in the United States Naval Reserve. When the United States entered World War I, he was called to active duty on April 9, 1917 and assigned as commanding officer of the scout patrol boat USS Patrol No. 8 (SP-56), which operated out of Newport, Rhode Island.
He was reassigned on July 20 to command the Block Island, Rhode Island, anti-submarine sector and on November 17 the New London, Connecticut sector. Upon his reassignment the officers and men of the Block Island sector presented him with an engraved naval officer's sword as a token of their esteem. The sword is now displayed at the Marble House in Newport.
On July 17, 1918, he was reassigned to the US Navy forces in Europe and reported to Submarine Chaser Detachment 3 at Queenstown, Ireland in August. He served with Detachment 3 until the unit was disbanded on November 25, 1918 - shortly after the Armistice was signed.
He was placed on inactive duty December 30, 1918 and was promoted to lieutenant on February 26, 1919, retroactive to September 21, 1918. He was discharged from the Naval Reserve on March 26, 1921. 
On his father's death in 1920, Harold inherited a fortune that included the Idle Hour country estate at Oakdale, New York (on Long Island) and equity in several railway companies:
Following the death of his brother William in 1944, he remained the only active representative of the Vanderbilt family involved with the New York Central Railroad. He served as a director and member of the executive committee until 1954, when the New York Central was subjected to a hostile takeover by business tycoon Robert R. Young.
Vagrant PYc-30 - History
Harold Stirling Vanderbilt CBE (July 6, 1884 – July 4, 1970) was an American railroad executive, a champion yachtsman, an innovator and champion player of contract bridge, and a member of the Vanderbilt family.
He was born in Oakdale, New York, the third child of William Kissam Vanderbilt and Alva Erskine Smith. To family and friends he was known as "Mike". His siblings were William Kissam Vanderbilt II and Consuelo Vanderbilt. As the great-grandson of the shipping and railroad tycoon Cornelius Vanderbilt, he was born to great wealth and privilege: as a child he was raised in Vanderbilt mansions, travelled frequently to Europe, and sailed the world on yachts owned by his father. His nephew, Barclay Harding Warburton III, founded the American Sail Training Association. Vanderbilt was educated by tutors and at private schools in Massachusetts, including St. Mark's School, Harvard College (AB 1907), and Harvard Law School, where he attended from 1907 to 1910.
After Harvard Law, he joined the New York Central Railroad, the centerpiece of his family's vast railway empire, of which his father was president. On his father's death in 1920, Harold inherited a fortune that included the Idle Hour country estate at Oakdale, New York (on Long Island) and equity in several railway companies, including Detroit, Toledo & Milwaukee Railroad, the Genesee Falls Railway, the Kanawha and Michigan Railway, the Kanawha and West Virginia Railroad, the New Jersey Junction Railroad, the New York Central Railroad, the New York and Harlem Railroad, and the Pittsburgh and Lake Erie Railroad. Following the death of his brother William in 1944, he remained the only active representative of the Vanderbilt family involved with the New York Central Railroad. He served as a director and member of the executive committee until 1954, when the New York Central was subjected to a hostile takeover by business tycoon Robert R. Young. Young committed suicide four years later.
Vanderbilt nearly lost his yacht, the ''Vagrant'', on Britain's entry into the First World War. The British competitor for the 1914 America's Cup, ''Shamrock IV'', was crossing the Atlantic with the steam yacht ''Erin'', destined for Bermuda, when Britain declared war on Germany on August 5, 1914. The British crews received word of the declaration of war by radio. As the Commodore of the New York Yacht Club, Vanderbilt sent the ''Vagrant'' from Rhode Island to Bermuda to meet the ''Shamrock IV'' and ''Erin'', and to escort them to the US. Meanwhile, among the first things done in Bermuda on the declaration was to remove all maritime navigational aids. The ''Vagrant'' arrived on the 8th. Having no radio, the crew were unaware of the declaration of war and finding all of the buoys and other navigational markers missing, they attempted to pick their own way in through the Narrows, the channel that threads through the barrier reef. This took them directly to the fore of St. David's Battery, where the gunners were on a war footing and opened fire. This was just a warning shot, which had the desired effect. The ''Shamrock IV'' and ''Erin'' arrived the next day. The America's Cup was cancelled for that year. In March 1917, Vanderbilt was commissioned a lieutenant (junior grade) in the United States Naval Reserve. When the United States entered World War I, he was called to active duty on April 9, 1917 and assigned as commanding officer of the scout patrol boat USS ''Patrol No. 8'' (SP-56), which operated out of Newport, Rhode Island. He was reassigned on July 20 to command the Block Island, Rhode Island, anti-submarine sector and on November 17 the New London, Connecticut sector. While at Block Island, one of his subordinates was Chief Machinist Mate Harold June who would go on to serve as a pilot with Commander (later admiral) Richard E. Byrd's 1929 Antarctic Expedition. June was one of four men who were aboard the first aircraft to fly over the South Pole. Upon Vanderbilt's reassignment, the officers and men of the Block Island sector presented him with an engraved naval officer's sword as a token of their esteem. The sword is now displayed at the Marble House in Newport. On July 17, 1918, he was reassigned to the US Navy forces in Europe and reported to Submarine Chaser Detachment 3 at Queenstown, Ireland in August. He served with Detachment 3 until the unit was disbanded on November 25, 1918 - shortly after the Armistice was signed. He was placed on inactive duty December 30, 1918 and was promoted to lieutenant on February 26, 1919, retroactive to September 21, 1918. He was discharged from the Naval Reserve on March 26, 1921.
As a boy, Harold Vanderbilt spent part of his summers at the Vanderbilt mansions—the ''Idle Hour'' estate in Long Island, New York on the banks of the Connetquot River ''Marble House'' at Newport, Rhode Island and later at ''Belcourt'', the Newport mansion of his stepfather, Oliver Belmont. As an adult, he pursued his interest in yachting, winning six "King's Cups" and five Astor Cups at regattas between 1922 and 1938. He served as commodore of the New York Yacht Club from 1922 to 1924. In 1925, he built his own luxurious vacation home at Palm Beach, Florida that he called "El Solano." (John Lennon, formerly of The Beatles, purchased it shortly before his 1980 murder.) Vanderbilt achieved the pinnacle of yacht racing in 1930 by defending the America's Cup in the J-class yacht ''Enterprise''. His victory put him on the cover of the September 15, 1930, issue of ''TIME'' magazine (see image). In 1934 Harold faced a dangerous challenger from the United Kingdom, ''Endeavour'', owned by the aviation pioneer and industrialist Thomas Sopwith. ''Endeavour'' won the first two races but Vanderbilt's ''Rainbow'' then won four races in a row and successfully defended the Cup. In 1937 he won again in ''Ranger'', the last of the J-class yachts to defend the Cup. He was posthumously elected to the America's Cup Hall of Fame in 1993. In the fall of 1935, Harold began a study of the yacht racing rules with three friends: Philip J. Roosevelt, President of the North American Yacht Racing Union (predecessor to US SAILING) Van Merle-Smith, President of the Yacht Racing Association of Long Island Sound and Henry H. Anderson. "The four men began by attempting to take the right-of-way rules as they were and amending them. After about six weeks of intensive effort, they finally concluded that they were getting exactly nowhere. It was the basic principles, not the details, that were causing the problems. They would have to start from scratch." In 1936, Vanderbilt, with assistance from the other three had developed an alternative set of rules, printed them, and mailed a copy to every yachtsman that Harold knew personally or by name in both the United States and England. These were virtually ignored, but a second edition in 1938 was improved, as were following versions. Vanderbilt continued to work with the various committees of the North American Yacht Racing Union until finally in 1960 the International Yacht Racing Union (predecessor to the International Sailing Federation or ISAF) adopted the rules that Vanderbilt and the Americans had developed over the previous quarter century.
Vanderbilt was also a card game enthusiast. In 1925, while on board SS ''Finland'', he originated changes to the scoring system through which the game of contract bridge supplanted auction bridge in popularity. Three years later he endowed the Vanderbilt Cup awarded to the winners of the North American championship (now the Vanderbilt Knockout Teams, or simply "the Vanderbilt", one of the North American Bridge Championships marquee events). In 1932 and again in 1940 he was part of a team that won his own trophy it remains one of the most prized in the game. Vanderbilt also donated the World Bridge Federation Vanderbilt Trophy, awarded from 1960 to 2004 to the winner of the Open category at the quadrennial World Team Olympiad, and since 2008 to the winner of the corresponding event at the World Mind Sports Games. Vanderbilt invented the first , which he called the "Club Convention" but which has since become more usually known as the Vanderbilt Club. The strong club, or forcing club, family of has performed exceptionally well in world championship play. He wrote four books on the subject. Vanderbilt, Ely Culbertson, and Charles Goren were the three people named when ''The Bridge World'' inaugurated a bridge "hall of fame" in 1964 and they were made founding members of the ACBL Hall of Fame in 1995. In 1969, the World Bridge Federation (WBF) made Vanderbilt its first honorary member. In 1969, he became a WBF Honorary Member, and was inducted into the ACBL Hall of Fame in 1964. In 1941, he was made ACBL Honorary Member of the Year and won the Wetzlar Trophy in 1940. He won the North American Bridge Championships twice and the Vanderbilt twice, the first in 1932 and the last in 1940. He was a runner-up at the North American Bridge Championships and during the Vanderbilt in 1937.
In 1930, after a property dispute with the Town of Palm Beach, Florida, Vanderbilt moved several miles south to an undeveloped area called Manalapan, where he purchased 500 feet of oceanfront property and built a mansion called Eastover. In 1931, he filed papers to incorporate the Town of Manalapan and became the Town's first mayor, serving from 1952 until 1966. He was a town councilman for 32 years and was called "mayor emeritus" when he retired from public service. In 1934, his sister, Consuelo Vanderbilt Balsan, built her own mansion on Hypoluxo Island, across the water from Eastover. In addition to sailing, Vanderbilt was a licensed pilot, and in 1938 he acquired a Sikorsky S-43 "Flying Boat". At the outbreak of the Second World War, Vanderbilt's yachts ''Vagrant'' and ''Vara'', which was under construction, were seized by the United States Navy. The ''Vagrant'' was designated as YP-258 and later as PYc-30. Navy official Edmond J. Moran met with Vanderbilt in New York, to present him with a check for $300,000 as compensation for the ''Vara''. Upon receiving the check, Vanderbilt signed it over to the USO, so the money could be used to benefit servicemen. The ''Vara'' was completed, renamed as the USS ''Valiant'', and designated as PC-509 (later as PYc-51).
Vanderbilt married Gertrude Lewis Conaway, of Philadelphia, in 1933. They did not have any children.
Harold Stirling Vanderbilt died on July 4, 1970. Ironically, this was only two weeks after the Penn Central Railroad, successor to the New York Central Railroad, had declared bankruptcy (on June 21, 1970). He and his wife are interred at Saint Mary's Episcopal Cemetery in Portsmouth, Rhode Island, their graves marked with only simple flat stones. It is uncertain why he chose to be buried in Rhode Island rather than in the Vanderbilt family mausoleum on Staten Island. It is noteworthy, however, that he is buried in the same cemetery as his business rival Robert R. Young.
Harold Vanderbilt had a keen interest in the success of Vanderbilt University in Nashville, Tennessee, founded in 1873 through the financial sponsorship of his great-grandfather. A longtime member of the university's Board of Trust, he served as its president between 1955 and 1968. He helped guide the institution through a time in history when racial integration of the student body was a divisive and explosive issue. In 1962, Vanderbilt attended one of the first meetings of the Vanderbilt Sailing Club and provided funding for the club to purchase its first fleet of dinghies, Penguins. The university annually offers several scholarships named in his honor, and on the grounds in front of Buttrick Hall, a statue designed by Joseph Kiselewski was erected in his honor. In 1947, Vanderbilt was invested as an honorary Commander of the Order of the British Empire (CBE) by King George VI. The letters patent conferring the honor on him (signed by Queen Mary in her capacity as Grand Master of the Order) and the insignia of the order are on display in the Trophy Room at the Marble House summer estate in Newport, Rhode Island. In 1963, Vanderbilt assisted the Preservation Society of Newport County in acquiring Marble House in Newport, Rhode Island, which his mother had sold more than 30 years earlier. Their bid was successful, and the property was converted into a museum that has been open to the public since the mid-1960s and holds documents and artifacts related to his life. A sailing drink, Stirling Punch, was named in Vanderbilt's honor. Vanderbilt's private railroad car, New York Central 3, was renovated and operates luxury charter trips at the rear of regularly scheduled Amtrak and Via Rail Canada trains. Vanderbilt was inducted into the National Sailing Hall of Fame in 2011. He was inducted into the Rhode Island Heritage Hall of Fame in 2014.
* ''Contract Bridge: bidding and the club convention'' (New York and London, Charles Scribner's Sons, 1929), 251 pp. : With "Laws of Contract Bridge, 1927, reprinted by permission of . the Whist club: pp. 207–36." * ''The New Contract Bridge: club convention bidding and forcing overbids'' (Scribner, 1930), 333 pp. * ''Enterprise: the story of the defense of the America's Cup in 1930'' (Scribner, 1931), 230 pp. * ''Contract by Hand Analysis: a synopsis of 1933 club convention bidding'' (The Bridge World, 1933), 165 pp. * ''On the Wind's Highway: Ranger, Rainbow and racing'' (Scribner, 1939), 259 pp. * ''The Club Convention System of Bidding at Contract Bridge, as modernized by Harold S. Vanderbilt'' (Charles Scribner's Sons, New York, 1964), 160 pp.
Other sources *''Time Magazine''. September 15, 1930. * * *"''Sailing World'' Hall of Fame"
''Sailing World Magazine''
April 24, 2002.
A *.pyc file is created for imported modules, and they are placed in the same directory containing the .py file. However. no .pyc file is created for the main script for your program. In other words. if you call "python myscript.py" on the command line, there will be no .pyc file for myscript.py.
This is how Python 2.x behaves. However, in Python 3.x the .pyc files are saved in a __pycache__ directory. See David Glick's answer for details.
[edit: Added note about Python 3.x.]
In Python < 3.2, the .pyc files are placed in the same directory as the .py file.
In Python 3.2, the compiled files are placed in a __pycache__ subdirectory, and are named differently depending on which Python interpreter created them. (This can be useful to people importing the same Python modules from multiple versions of Python.) See http://docs.python.org/dev/whatsnew/3.2.html#pep-3147-pyc-repository-directories for more information.
They are always created in whatever directory contains your .py files. Also, they are created for imported modules, not files that you directly run.
If you want to create .pyc files, boot up a Python interpreter and just import the modules of your choosing.
It is often desirable for a machine to be able to communicate with "the outside". This can be done in several ways:
Remembers that Vagrant doesn't create machines, but it asks a provisioner to create machines. Some provisioners support all of these communication methods, others may support some of them, or even none of them. When you create a Vagrantfile that starts machines using one of these features, it is implicit that this can only happen if the provisioner you are using supports the features you need. Check your provisioner documentation to find out which features it supports.
The default provisioner, VirtualBox, supports all these communication methods, including multiple networks.
A private network is a networks that can only be accesses by machines that run on the same host. Usually this also means that the machines must run on the same provisioner (for example, they all must be VirtualBox virtual machines).
Some provisioners support multiple private networks. This means that every network has a different name and can be accessed by different machines.
The following line shows how to create or join a private network called "example", where this machine's IP is assigned by the provisioner via DHCP:
While this is very convenient to avoid IP conflicts, sometimes you prefer to assign some IP's manually, in this way:
As explained above, public networks are networks that can be accessed by machines that don't run on the same host with the same provider.
To let a machine join a public network:
To improve security, you may want to configure a gateway:
Vagrant allows us to map a TCP or UDP port in a guest system to a TCP or UDP port in the host system. For example, you can map a virtual machine port 3306 to the host port 12345. Then you can connect MariaDB in this way:
You are not required to map a port to a port with a different number. In the above example, if the port 3306 in your host is not in use, you are free to map the guest port 3306 to the host port 3306.
There are a couple of caveats:
- You can't map a single host port to multiple guest ports. If you want to expose the port 3306 from multiple Vagrant machines, you'll have to map them to different host ports. When running many machines this can be hard to maintain.
- Ports with numbers below 1024 are privileged ports. Mapping privileged ports requires root privileges.
Suppose you run MariaDB and an application server in two separate Vagrant machines. It's usually best to let them communicate via a private network, because this greatly increases your security. The application server will still need to expose ports to the host, so the application can be tested with a web browser.
Suppose you have multiple environments of the same type, like the one described above. They run different applications that don't communicate with each other. In this case, if your provisioner supports this, you will run multiple private networks. You will need to expose the applications servers ports, mapping them to different host ports.
You may even want to implement different private networks to create an environment that reflects production complexity. Maybe in production you have a cluster of three MariaDB servers, and the application servers communicate with them via a proxy layer (ProxySQL, HAProxy, or MaxScale). So the applications can communicate with the proxies, but have no way to reach MariaDB directly. So there is a private network called "database" that can be accessed by the MariaDB servers and the proxy servers, and another private network called "application" that can be accessed by the proxy servers and the application servers. This requires that your provisioner supports multiple private networks.
Using public networks instead of private one will allow VMs that run on different hosts to be part of your topology. In general this is considered as an insecure practice, so you should probably ask yourself if you really need to do this.
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